Virtual worlds and Literacy

What Video Games Have to Teach Us About Learning and Literacy by James Paul Gee.  The author believes that video games encourage high level thinking and learning by immersing the learner (just as I am immersed in my experience in Second Life).  Literacy is more than reading and writing, but also viewing images, graphics, listening to sounds, etc.  How will this change learning for children?  Check this article: Virtual Playgrounds Will children find Immersive Learning Environments a way to learn in the near future?]]>