Virtual Learning: the world scrambles to find remote learning spaces

Due to the Corona Virus, I find myself getting numerous questions about how to learn in virtual spaces! As Director of the Community Virtual Library, I have years of experience in immersive learning in virtual worlds. However, it is important to say that it is not a quick and easy tool to learn! In fact, my dissertation topic was factors contributing to the adoption of virtual worlds and findings showed the biggest obstacle was complexity. People have used the term “steep learning curve” to describe virtual worlds for years. The advantages and benefits, I firmly believe, are well-worth the effort. A few weeks of exploration and navigation of the interface provides most of us with a comfort zone and a “sense of presence” that is much more suitable to learning than a web-based platform, quick apps, or webinars.

Librarians discussing virtual world learning environments

Help! Where do we start?

Learning how to utilize virtual worlds for education requires locating a virtual space (a simulated classroom or “sim”) and importing the curriculum used for specific learning outcomes, just as an educator does in the physical world. Building a professional learning network with other educators is the best starting point. Those educators are ready to help you! The International Society for Education (ISTE Virtual Environments Network) has several communities and individuals who meet regularly. Just FYI, I won the ISTE VEN Pioneer of the Year Award last year in 2019. Scroll down to the bottom!

Now’s your chance at VWBPE 2020

If you are interested in learning about virtual worlds, the Virtual Worlds Best Practices in Education Conference 2020 takes place this month: March 26th-28th. I have several presentation during the conference which are available on the schedule.

Visit the Community Virtual Library

Anyone can visit the Community Virtual Library in Second Life or in other virtual worlds and tours can be scheduled. Joining educational groups helps educators find others who have paved the way for bringing deep learning and critical thinking into virtual spaces. Currently, VR headsets are NOT ready for mainstream. There is little research on how these headsets impact the human brain. Virtual worlds have been around for years and research documents high quality simulations for all subject areas.

Library tour at CVL

What age level should use virtual worlds?

Currently, virtual worlds are ready for higher education and some educators bring younger students into specific virtual spaces. Educators should explore first and find the best spot for learning. With all the questions coming my way, plans are underway for workshops to help newcomers explore virtual worlds!

Contact info: https://twitter.com/valibrarian

https://about.me/valibrarian

Retiring into Virtual Reality

What does a librarian do after working for 25 years in a beautiful school library?  One cannot simply walk away from information literacy.  The future of mankind depends upon it!

For nearly a decade, this blog has focused on the intersection of information literacy and global digital participatory culture (where students now live).  Futurists, such as Thomas Frey, often make fascinating predictions; however, nobody really knows what libraries and digital culture will look like in ten years.  One prediction is the rise in virtual reality tools like Oculus Rift, which I was able to experience this week thanks to my colleague from the University of Washington, Suzette Lewis and her talented computer programmer son, Matthew.

Valibrarian tries Oculus Rift

Suzette and Matthew are working on a research project in Oculus Rift to explore how 3D immersion with a headset and body motions differs from “flat computer screen” 3D worlds.  I was invited, along with another graduate from the University of Washington’s Certificate in Virtual Worlds, to preview the project and found it simply amazing, although I was surprised the motion of movement in Oculus Rift made me dizzy!  What!? I love roller coasters but his was totally different.  Since I was motivated to master the movements, I was moving my arms wildly and found myself falling off a high platform into water.  The graphics (created by Matthew in Unity) were amazingly realistic.

Moving in Oculus Rift

What does virtual reality have to do with information literacy and education? Consider how technology has impacted learning in the past five years.  My school library was transformed from a primarily print-based environment to a digital world of iPads and apps in just two years.  This rapid change is likely to continue in all areas of life- particularly social life as mobile devices continue to promise “connectivity” with our friends and family.  Facebook has teamed up with Oculus Rift to make shared virtual events (concerts, a child’s birthday party, or anything one can imagine) possible.  The educational potential might allow students to experience history, math, literature, art, or any other area of academics through virtual reality.

Having worked in virtual worlds for over 8 years, this concept is certainly not new to me.  In fact, immersive learning experiences (such as the Anne Frank MOOC or the Summer in Berlin Simulation) are already possible in virtual worlds without a headset.  The difference is the use of body movements rather than a keyboard and mouse.  The potential for experiences of a variety of purposes is obvious; however, one might consider the actual concept of “reality”. What actually is reality?  Is reality what is happening around us in the concrete world or what is happening within the mind?

Just as in the physical world, we have choices to make every day.  Where do we want to spend our time and place our attention?  What books do we want to read and what other media formats do we pursue?  VR will bring more possibilities which will exemplify the personal responsibility required of digital citizens. Yes, it comes down to information literacy once again.  

Digitally Gracious

Etiquette, some say, has become less of a priority in our fast-paced society. Table manners are rarely taught, since most families eat on the run. We have microwaves, instant downloads of movies (no more driving to Blockbuster to pick one out), instant music choices (itunes and Pandora), and even instant ebook downloads. Educators are struggling to keep up with the technological world in which students now live. The slower pace of yesteryear (or was that just a decade ago) provided the luxury of thinking before we spoke, of eating together and actually conversing, of revising hand-written notes and letters, and learning how to build relationships through graciousness.

Currently, I am reading Sherry Turkle’s new book entitled Alone Together. Turkle writes, “Technology ties us up as it promises to free us up” (p. 32). Turkle cautions us about the future by describing a generation raised on “virtual pet toys” which often values the virtual as much, or more, than the physical. A virtual pet may require attention but real emotion is absent. Are we teaching young people the importance of thinking about others, not just themselves? Could it be that emphasis on technology applications is overtaking emphasis on human interaction?

In my National Writing Project training, a mentor compared grammar to good manners. The point of using grammar is not correctness– but clarity for the reader. Grammar shows good manners, so the reader does not have to struggle for meaning. Grammar is gracious. Is technology also changing grammar? English teachers tell me that, yes indeed, it is! Students prefer texting to email or talking. Explaining the registers of language and the importance of using good grammar and vocabulary is a huge challenge for teachers. Sometimes, it doesn’t even seem relevent. Will students need to have good penmanship in ten years and will they have the attention span to read the lengthy descriptive passages of a 19th century novel? Patience and perseverence require graciousness.

Times are changing and I am not one to stand in the way of change and hold on to antiquated modes. Language is a living, changing thing. It is inevitable that our words and our grammar change with the times. But consider this question… If we accept the changes in linguistics, the changes in information and communication modes, must we also give up good manners? Whatever technology innovations become widely adopted, can we humans remember that it is people behind them? Can we remember to care more about people than the inanimate tools we create? Can we find a way to be digitally gracious?

(Note 5/27/2020: For digital archival, the Wayback Machine, part of the Internet Archive, took 28 shots of my old edublog site. I found this one showing what it looked like back in 2011. Digital content changes and is not “fixed” like print which is an important concept for the future of our civilization.)