Artificial Friends (AFs) and Simulacra

Science fiction stories often predict or mirror life but sometimes in unique ways that differ from reality. In an age of XR, where simulacra becomes almost bigger than life, multiple realities make the physical world only one part of reality. AFs (artificial friends), like Klara in Klara and the Sun by Kazuo Ishiguro, are already here and his book speaks to us through the voice of an AI chatbot. Those of us who have spent a good deal of time in the metaverse have a glimpse into the future that AI is impacting through experiencing simulacra in real virtual environments. Many remain hopeful that we will make clear distinctions between AI agents, (AFs or chatbots) and human beings.

Stefan Beck, in his Klara and the Sun book review, stated, “AI categorically cannot become self-aware, though it may achieve a simulation of self-awareness sufficient to dupe a human.” Personally, I agree with his statement because AI is simply a house of content built by human language and can never have what we humans call a “soul”. Much argument about the capabilities of AI and the potential for becoming sentient is currently undergoing philosophical debate. (Note to self: AI is prompting me to help write this blog post and I am saying NO to that!)

Ishiguro gives Klara, as an artificial friend, a clear voice as the narrator and allows each reader to interpret the argument about “what makes a human being differ from an AI embodied chatbot”. Our human frailties are woven throughout the novel as seen through Klara’s (who obviously was programmed with Isaac Asimov’s three rules of robotics) eyes and Klara will make sacrifices for her human girl, Josie.

Humans, in the big picture, are small and insignificant with soft bodies and short life spans. Yet, we are capable of amazing ideas, strong wills, great faith, perseverance and incredible creativity. AI provides the illusion of having those traits by data mining our language and spitting back out a conglomeration of that data in whatever new formats we create: video, audio, text, and more. Simulacra has reached a new level which makes us doubt and question our humanity. The next generation is now challenged with sorting multiple realities and finding meaning in both the tangible context and the symbolic context of simulacra. What something means and represents goes beyond the physical world and is sometimes more powerful.

Recently, my daughter and I presented at a Virtual World Mental Health Symposium on the topic of “The Impact of Parasocial Relationships with AI on Mental Health”. I learned a lot about the current state of teens and AI from my daughter, Rose, who has worked in the mental health profession. This work and research on artificial intelligence aligns with my passion for digital citizenship as it is rapidly evolving (or perhaps exploding) and becoming popular.

The images in our presentation were created by AI using Midjourney (by my daughter Rose) and perhaps my favorite part of working with her on this “deep dive” into the current state of AI chatbots was her conclusion. Rose said, “What we have covered in this presentation around the landscape of AI chatbots is not about what is about to happen or what we think is going to happen. It’s about what is already happening right now. Teens are right this moment developing emotionally deep relationships with AI. And most adults are still struggling to wrap their minds around what exists”. This isn’t going away and is certainly going to play a part of essential digital citizenship.

Enter the Human Brain in the Metaverse

Brodmann’s Brain

While the areas of the human brain were mapped by Brodmann over a hundred years ago, they are still useful for study today. Learning about the brain in the metaverse, where students embodied as avatars can enter virtual spaces together, provides a new and enlightening experience.

A recent tour for the VWER (Virtual Worlds Education Roundtable) provided a lively discussion about the potential for students to enter content in new ways. A 3D model built by Dr. David Hubbard (David Arguna in Second Life) illustrates a high quality learning experience that cannot be done in the physical world. One educator said, “This is much easier to see and imagine than simply looking at a picture in a book.”

The metaverse is quickly evolving and will provide new ways to learn. Educators at the VWER weekly meeting on Thursdays at NOON Pacific Time believe VR headsets are not really necessary! Virtual worlds provide a great way to be immersed in 3D learning in the metaverse without the trapped feeling and high cost of individual headsets. In Second Life, students cannot just learn in environments like Brodmann’s Brain, they can create rich learning spaces themselves.

Educators and learners interested in these new opportunities should acquaint themselves with the Virtual Worlds Education Consortium and the Community Virtual Library.

The Metaverse: What in the World is it?

Everyone is talking about the metaverse right now (in 2022) and many definitions are surfacing. I suppose I should weigh in– since I have been working in the metaverse for over fifteen years.

Background of the Metaverse

Most research articles cite Neal Stephenson’s novel Snow Crash as the origin of the term (1992). The novel is set in a computer-generated futuristic world where people can interact in the same ways we do in the physical world. This “virtual world” metaverse was a far-fetched science fiction space we could only imagine before Second Life began in 2003. It really only took a decade for sci-fi to become reality!

Academic research articles abound on the use of virtual worlds for education and my colleague, Stylianos Mystakidis has an article in Encyclopedia 2022 that defines the metaverse as an interconnected immersive virtual environment which “enables seamless embodied user communication in real-time and dynamic interactions with digital artifacts”. This sense of presence and place is, in my opinion, what makes the metaverse real. Real people are embodied behind avatars and real places (although digital) are inhabited by them.

Is VR just a fad?

Jules Verne, A Trip to the Moon

Science fiction has presented humanity the wildest imaginative dreams that often become reality. For example, Jules Verne predicted we would blast off to the moon and Captain Kirk was teleporting across space well before teleportation in virtual worlds became the way to travel. XR (extended reality including virtual reality) will be an inevitable part of our lives in the future and is not going away. In fact, it is already here and quickly evolving. Perhaps many of the tools we now use will evolve with haptics making the line between the physical and virtual worlds almost nonexistent.

For the past few years, I have been distinguishing VR into two forms: Headset VR and Desktop VR. Matching the tools for the job suggests a purpose for each form. My purpose as a librarian has been to pioneer the metaverse for real learning and critical thinking. Some questions will need to be addressed, such as:

  • What about the digital divide and learners who do not have the technology devices needed?
  • Will there be one metaverse connecting all the virtual environments?
  • Will VR headsets and VR Desktop merge together into a new format?
  • What role will AR (augmented reality) play in the future?
  • How do we balance realism with creative imagination in the metaverse?

However the metaverse evolves, it is important to consider how it will impact the generations to come. Currently, educators and learners are pulled in many directions with too many choices of learning platforms and apps. Hopefully, the semantic web and the metaverse will become better defined and easier to navigate. Good digital citizenship in the future will require an understanding of entering the metaverse with a clear purpose and intent.

Meta-Death: Not Facebook Metaverse (Please)

Literacy in digital culture has been my passion for decades now. And the prefix META has played a big role in my research as I adopted the terms metaliteracy in our metamodern era. In addition, my colleagues have spent years learning best practices for teaching in the metaverse, yet Facebook is just now spotlighting that word and changing the company’s name to META!


Meta! Meta! Meta!

Suddenly the world is criticizing this prefix, probably because many people dislike Facebook but feel compelled to use it. Apparently, META means “dead” in Hebrew! Yet, Meta has Greek roots that often translate as “after, beyond, about or among”. For instance, metacognition concerns thinking about thinking. But let’s consider this idea of meta = death.

Metaliteracy and the Death of Print

I witnessed the close of the Gutenberg Parenthesis (the period when the book was king format of the information hierarchy for 500 years from about the 1500-2000 AD) during my career as a librarian. What a fascinating journey it was! It felt like the library floor was shifting beneath my feet and I jumped into digital culture to figure out how information could be navigated after the death of fixed media. Yes…the word death may fit with metaliteracy! Death of print as king (yet long live print) as well as “beyond print” or thinking “about literacy” after the impact of the Internet.

Of course, a book in print is still a viable format and many people still prefer print books to digital formats or ebooks. Perhaps print will survive long into our future (of course a librarian would hope). But most content today is born digital, creating the need to investigate archival of changing formats as they evolve and the hardware used to access them becomes obsolete.

Metamodernism and the Death of Dystopia

Postmodernism ushered in a period of irony and cynicism as grand narratives were broken down and truth became illusive. A new period is arising beyond postmodernism which may allow room for sincerity, hope, and a balance of tradition and innovation. Postmodern literature brought volumes of dystopian fiction which many found bleak and desolate (even though much of it was quite good and who doesn’t like a good zombie story?).

The name of our current philosophical moment is not yet set in stone, but many, like myself, are proponents of the term metamodernism. In my recent book, Metamodernism and Changing Literacy, I investigate the intersection of our era in time with the need to revisit literacy as it has been revolutionized.

The Metaverse and the Death of a Single Reality

The hype over Facebook’s name change may bring the term “the metaverse” into popular culture, but it has been around since Neal Stephenson coined it way back in 1992 when he wrote Snow Crash. Facebook proports to give everyone a voice and connect them across the globe, which suggests that the company’s vision of virtual reality will build upon those connections. Jaron Lanier (often touted as the Father of Virtual Reality) opposes social media in his book Ten Arguments for Deleting Your Social Media Accounts Right Now and the idea of Facebook creating a VR world seems the antithesis of his philosophical view of a metaverse.

The Metaverse (with a capital M as an interoperable space connecting all virtual worlds) has not evolved, but the many metaverse-esque virtual worlds that I have visited for education are a far cry from what I imagine FB is developing. Space for cartoonish avatars playing social games and dancing around has little educational value and there are many high quality virtual spaces in which one can share a sense of presence for high quality immersive learning. No doubt, multiple realities are on the horizon and my passion for digital citizenship expands alongside them.

What does this jump into metamodernism mean for us? Much of our way of life is different now, perhaps dead to us! Some people say privacy is dead. A “shared culture” of music and media with our own generation may be dead as we each create and curate our own personal dashboard. A new way of living has emerged and we are personally responsible to make it healthy, happy and ethical.

Death is a part of the circle of life and plays a role in the cycle of information and libraries. If META means dead in Hebrew, we are given yet another connotation for our philosophical time, our evolving communication tools, and the way we will live in the future. As winter brings the death to our natural world, spring burst forth anew and we oscillate among the opposites we encounter on this planet. That’s about as metamodern as it gets.