Acrostic Metaverse (across the metaverse)

Acrostic Metaverse

Milky Way dancefloor of starlight for our
Embodiment as avatars
Teleports us to virtual gardens of orange fragrant flowers
Accompanying our footsteps with the sound of bells where
Volumes of books hang from trees like
Educational ornaments 
Ripe for a virtual harvest
Synchronizing our history with our dreams amidst
Each soul learning to live with pixel flesh and blood of code

Image created on Night Cage AI image generator

AI Meanderings on Avatars and Poetry

I wrote the acrostic metaverse poem for a friend (Sitearm) who shares my interest in teaching and learning in the metaverse with emphasis on art and music. We worked collaboratively with a virtual music application across distance using my words and his tech skills. Poetry is my favorite form of writing and art (being a word person). Last year, I tried using a prompt to see how AI can write and it was amazingly frightening! The poem, Acrostic Metaverse, came only from my owns words and I never again will use AI for poetry as I feel it robs me of the process. To give voice to a poem is a deep intimate process that involves the writer and the muse conceiving and giving birth. This analogy brings artificial insemination to mind and great joy has been given to parents who might be childless without outside help.

The image in this blogpost came from Night Cafe AI image generator with the prompt: Avatars dancing on the milky way stars with books hanging from trees in the background. Certainly, I could have shot a photo in the virtual world of Second Life, but I wanted to see how quickly AI could create imagery in a variety of styles. In mere seconds, this image appeared and it made me realize how fast our world will change. We have yet to understand the impact of AI. As I write this post, I notice the AI Assistant has provided tips, suggesting I link to work a by Sitearm to provide readers with context! (Note that I took the advice). AI Assistant also suggests that I “reflect on the potential ethical considerations of AI in creative processes to deepen the discussion”. Some may argue this use of assistance by artificial intelligence will enhance our critical thinking in the future. No doubt there are pros and cons and I lean more to the view that AI is a robber of individual thought! (But thanks for the tip!)

I am realizing that AI is artificial but avatars are not. An avatar is a computerized representation of a real person. In the future, it will be extremely difficult to distinguish real humans in avatar form from AI chat bots. A part of digital citizenship will be to understand the difference between the creativity of humans and artificial intelligence … to understand the difference between our physical bodies and our “pixel flesh and blood of code”. I look forward to combining poetry and music with an awareness and appreciation of the pain and beauty of the process.

The Metaverse: What in the World is it?

Everyone is talking about the metaverse right now (in 2022) and many definitions are surfacing. I suppose I should weigh in– since I have been working in the metaverse for over fifteen years.

Background of the Metaverse

Most research articles cite Neal Stephenson’s novel Snow Crash as the origin of the term (1992). The novel is set in a computer-generated futuristic world where people can interact in the same ways we do in the physical world. This “virtual world” metaverse was a far-fetched science fiction space we could only imagine before Second Life began in 2003. It really only took a decade for sci-fi to become reality!

Academic research articles abound on the use of virtual worlds for education and my colleague, Stylianos Mystakidis has an article in Encyclopedia 2022 that defines the metaverse as an interconnected immersive virtual environment which “enables seamless embodied user communication in real-time and dynamic interactions with digital artifacts”. This sense of presence and place is, in my opinion, what makes the metaverse real. Real people are embodied behind avatars and real places (although digital) are inhabited by them.

Is VR just a fad?

Jules Verne, A Trip to the Moon

Science fiction has presented humanity the wildest imaginative dreams that often become reality. For example, Jules Verne predicted we would blast off to the moon and Captain Kirk was teleporting across space well before teleportation in virtual worlds became the way to travel. XR (extended reality including virtual reality) will be an inevitable part of our lives in the future and is not going away. In fact, it is already here and quickly evolving. Perhaps many of the tools we now use will evolve with haptics making the line between the physical and virtual worlds almost nonexistent.

For the past few years, I have been distinguishing VR into two forms: Headset VR and Desktop VR. Matching the tools for the job suggests a purpose for each form. My purpose as a librarian has been to pioneer the metaverse for real learning and critical thinking. Some questions will need to be addressed, such as:

  • What about the digital divide and learners who do not have the technology devices needed?
  • Will there be one metaverse connecting all the virtual environments?
  • Will VR headsets and VR Desktop merge together into a new format?
  • What role will AR (augmented reality) play in the future?
  • How do we balance realism with creative imagination in the metaverse?

However the metaverse evolves, it is important to consider how it will impact the generations to come. Currently, educators and learners are pulled in many directions with too many choices of learning platforms and apps. Hopefully, the semantic web and the metaverse will become better defined and easier to navigate. Good digital citizenship in the future will require an understanding of entering the metaverse with a clear purpose and intent.

My Thinkerer Award for Virtual World Contributions to Education & Librarianship

Virtual worlds provide unique educational opportunities for learning in digital culture. How honored I am to receive the 2018 Thinkerer Award for contributions to education in immersive learning environments. The silver statue holds a glass ball in my favorite shade of blue!

Virtual worlds are often misunderstood and people think of videogames when they hear the word avatar. But an avatar is simply a representation of one’s self. Jaron Lanier (often credited as being the Father of Virtual Reality) says, “The visceral realness of human presence within an avatar is the most dramatic sensation I have felt in VR. Interactivity is not just a feature or a quality of VR, but the natural empirical process at the core of experience. It is how we know life. It is life (2017, 173)”. Having spent a number of years teaching, learning and developing a professional network across the world through my work in virtual worlds, I have come to understand the best practices (both advantages and disadvantages) of using an avatar as a librarian.

You may ask What does a virtual world librarian do? My virtual world library work is basically the same as the work I have done in libraries for over 25 years! As Director of the Community Virtual Library, I have witnessed and helped implement library programs similar to those found in physical world libraries, such as book discussions, writing workshops, exhibits, speakers, reference services and more. Imagine not just reading a book….but entering the book!

Library visitors have the opportunity to enter historical eras (like the life of Anne Frank or Charles Dickens’ A Christmas Carol). Moving pictures brought stories and books to life over a hundred years ago. Now, we can enter stories (both fiction and nonfiction) and experience them together. This interactivity with others is imperative to learning because we do not learn in isolation.

All media formats are valuable for various purposes: movies, images, sounds, as well as immersive virtual experiences (and certainly print). I think the real reason I continue to work in a virtual world is because the children growing up today will never know a world without constant incoming information on mobile devices. Exploring ways to use technology for deep learning (not disposable quick apps) and to promote digital citizenship is the purpose of the Community Virtual Library. A team of great librarians, educators and volunteers share my passion.

Thank you mentors, friends, family and colleagues who inspire me to persevere in an ever-changing information landscape. So many of you are the reason for this lovely Thinkerer Award!

Examples of CVL Programs and Projects

Exhibits and displays (Genealogy, Art, History, etc) Monthly book discussions & literary study, Digital Citizenship Museum in Kitely, Poetry garden and writing workshops, Art study group, Trivia nights, Reference services, Virtual World Database, Virtual World Bibliography, Book Orchard & immersive learning spaces, Virtual world networking of educational communities, Historical role play for immersive learning, Charles Dickens Resource Center (for historical simulation), Gutenberg Press (for historical simulation) Presentations & speakers Virtual archives.

Lanier, Jaron. (2017) Dawn of the New Everything: Encounters with Reality and Virtual Reality. Henry Holt & Company. Valibrarian on digital culture: “Whether or not one has an avatar, we all live in virtual worlds”.

Virtual Book Discussions

bookdisc Book Discussions and Book Clubs are traditionally a highlight of library programs (certainly my elementary school library book club is a happenin’!).  On July 23rd, I led my first virtual book discussion in Second Life on Neal Stephenson’s Snow Crash, a 1992 novel which first coined the term “metaverse.”  I worried that no one would show up for the discussion, but it turned out there was standing room only with 27 avatars. Conducting a book discussion in a virtual world made me realize the potential for reaching a wider (global) audience with similar interests.

The Explosion of Virtual Worlds

Now Google has released Lively and Facebook is giving us Vivaty.  Just how many virtual worlds do we need? And how in the world(s) are we supposed to choose?  Valibrarian just entered both new worlds and compared the two environments.  This animoto video shows the “cartoon-animation” type avatars in Lively.  I also made an animoto video in Vivaty, which has more realistic avatars.  Neither environment allows for the creative possibilites of Second Life (where users can build just about anything themselves).  Both Lively and Vivaty are pretty easy to use.  I was able to play one of my machinima videos on an inworld screen in Vivaty in just a few minutes (Something that took over six months to learn in SL).

My Second Life

valavatar Over a year ago I heard, through another librarian’s blog, that the American Library Association held a meeting in a conference area of Second Life (a virtual environment).  I was intrigued but could not get the program to download on my laptop.  This summer, after a year of trying to keep up with ever-changing technology and maintain my school library, I finally got on Second Life.  I had to download it at home, since access at school is blocked by a firewall. OK, I will admit it. I am hooked! First, the virtual world is fascinating- beyond what I dreamed.  Second, my avatar is so cute- I even have a fur hat & muff.  Third, the possibilities for creativity are endless.  How am I going to add this to my list of things to learn and do?  I barely had enough time for my first life and then…