Hill, V., Vans, M. & Dunavant-Jones, A. (2018). Virtual Worlds Database: A Tool for Connecting Metaverse Communities. Virtual Education Journal, Summer 2018, 66-75. Retrieved from https://issuu.com/edovation/docs/vej_summer_2018
Vans, M., Hill, V. & Dunavant-Jones, A. (2018). Improving Digital Literacy: a Solvable Challenge Using Virtual Worlds. Journal of Virtual Studies 9(2), 14-24.
Hill, V. (2018). Digital Citizenship through Immersive Learning. Journal of Virtual Studies 9(3), 16-22).
Hill, V. J. & Knutzen, K.B., (2017) Virtual World Global Collaboration: an Educational Quest, Information and Learning Science, 118 (9/10), 547-565.
Hill, V., Vans, M., & Dunavant-Jones, A. (2017). Metaverse libraries: Communities as resources. Journal of Virtual Studies 8(2), 27-37.
Hill, V. J. (2017). Digital Citizenship in Participatory Culture. In A. Stricker, C. Calongne, B. Truman, & F. Arenas (Eds.), Integrating an Awareness of Selfhood and Society into Virtual Learning (pp. 60-73). Hershey, PA: IGI Global.
Hill, Monske, E. A., & Blair, K. L. (2017). In E. Monske & K. Blair (Eds.) Handbook of Research on Writing and Composing in the Age of MOOCs (pp. 1-457). Hershey, PA: IGI Global.
Hill, V. J. (2016). MOOCs, Virtual Environments, and Librarians. In P. Franks, L. Bell, & R. Trueman (Eds.) Teaching and Learning in Virtual Environments: Archives, Museums and Libraries. (pp.179-195). Hershey, PA: Information Science Reference. Santa Barbara, CA: Libraries Unlimited.
Hill, V. (2016). The Community Virtual Library: A Decade of Virtual World Librarianship. Virtual Education Journal, Spring 2016, 53- 57. Retrieved from https://issuu.com/edovation/docs/vej_s_2016_mag_upload_opt
Hill, V. J. (2016). The Future of Libraries in the Digital Age. In P. Franks, L. Bell, & R. Trueman (Eds.) Teaching and Learning in Virtual Environments: Archives, Museums and Libraries. (pp.225-235). Hershey, PA: Information Science Reference. Santa Barbara, CA: Libraries Unlimited.
Hill, V. J. (2016). Information Literacy in Virtual Environments: Changing Needs of P-12 Learners. In D. Russell, & J. Laffey (Eds.) Handbook of Research on Gaming Trends in P-12 Education (pp. 165-177). Hershey, PA: Information Science Reference.
Hill, V. and Lewis, S. (2016). Future Libraries: Will You Checkout a Virtual Reality Head Mounted Display? Journal of Virtual Studies, (7)1, 48-53. Retrieved from http://ejournal.urockcliffe.com/index.php/jovs/issue/viewIssue/10/11
Hill, V. and Brock-Richmond, R., (2015). Exemplifying Professional Avatar Creation through Hermeneutic Phenomenology. Journal of Virtual Studies, (6) 3, 7-23.
Hill, V. (2012), The Adoption of Virtual Media and Virtual Worlds by Librarians, in Delmus E. Williams, Janine Golden (ed.) Advances in Library Administration and Organization (Advances in Library Administration and Organization, Volume 31), Emerald Group Publishing Limited, pp.89-119.
Hill, V. (2010), Are Librarians Needed in the Metaverse? Texas Library Journal, 86(1), 8-10.
Hill, V. (2015), Digital Citizenship Through Game Design in Minecraft. New Library World. 116 (7/8).
Hill, V., & Webber, S. (2014), ECIL European Conference on Information Literacy Poster Session “Digital Citizenship: Global Perspectives Across Age Levels” with Sheila Webber (October, Dubrovnik, Croatia).
Hill, V., Grassian, E. & Webber, S. (2013), ECIL European Conference on Information Literacy Poster Session “Moving Toward Global Information Literacy 3.0” with Esther Grassian and Sheila Webber (October, Istanbul, Turkey).
Hill, V., Mystakidis, S. (2012), Maya Island Virtual Museum: A Virtual Learning Environment, Museum, and Library Exhibit. Proceeding paper presented at the 18th International Conference on Virtual Systems and Multimedia (VSMM) 2012, Milan, Italy, Sept. 2-5, 2012.pp.565, 568, 2-5.
Hill, V. & Lee, H. J. (2010), Adoption of Virtual Worlds in Libraries: A Progress Report. In Proceedings, ASIST 2010 Proceedings of the 73rd ASIS&T Annual Meeting, Joining Research and Practice: Social Computing and Information Science, 47 (1), Pittsburgh, PA, Oct. 22-27, 2010. pp. 1-3. Retrieved Aug. 3, 2011 from http://www.asis.org/asist2010/proceedings/proceedings/ASIST_AM10/openpage.html
Hill, V. & Lee, H. J. (2010), Libraries and Museums in Virtual Worlds. Proceeding paper presented at the 16th International conference on Virtual Systems and Multimedia (VSMM) 2010, Seoul, Republic of Korea, Oct. 20-23, 2010. pp. 386-389.
Hill, V. & Lee, H. J. (2009), Libraries and immersive learning environments unite in second life. Library Hi Tech 27, (3): 338-56.
Hill, V. & Lee, H.J. (2015), Now and Future of Virtual Libraries and Education in Second Life Based on Diffusion Theory. International Journal of Communication and Linguistic Studies, 13(3), 33-47.
Hill, V. & Meister, M. (2013), Virtual worlds and libraries. College & Research Libraries News, 74(1), 43-47.
Hill, V. & Webber, S. (2014), ECIL European Conference on Information Literacy Poster Session “Digital Citizenship: Global Perspectives Across Age Levels” (October, Dubrovnik, Croatia).
Hinrichs, R., Hill, V., & Patterson, D. (2011), Book review: Higher education in virtual worlds: Teaching and Learning in Second Life. Information Processing & Management, 47(1), 143-146.
Taylor-Nelms,
L. & Hill, V. (2015), Assessing
3D Virtual World Disaster Training Through
Adult Learning Theory. International
Journal of Serious Games. 1 (4).