Virtual Worlds vs Virtual Reality: a Comparison of Immersive Experiences

After a decade in virtual worlds and a few years of exploring virtual reality (VR), I believe I understand the difference and predict that both have purpose and potential for learning. In my view, a virtual world is a persistent “land” space and virtual reality is a disposable “bubble” experience.

Virtual Worlds are persistent spaces of land

Virtual worlds can be visited again and again. One can explore spaces, build them and watch communities grow. An example is the Community Virtual Library which has recently undergone a huge move to a new space near educational writing/publishing communities. The Community Virtual Library (CVL) houses a main library building, a networking hub, a pier on the beach for events, a library pub, four exhibit/gallery/display areas, an art study group space, book discussion space, virtual poetry garden, book orchard, and other immersive experience locations. Library Land (on Cookie Island in Second Life) can be visited over and over just like a physical place. CVL is a real library.

Virtual Reality is an experience bubble

An example of a VR experience is my recent “walking out on a beam over the city”! It felt so real. Looking down below, my knees were shaking and then a helicopter came by right at eye level.

Other “bubble’ experiences (meaning one time experiences- then ‘pop’! it is gone) include: climbing an ancient rock structure, stabbing zombies, shooting arrows at medieval warriors, and working inside a rocket ship to troubleshoot the engine. While most developers focus on entertainment, there is obviously potential for education in virtual reality.

Teachers should use with caution as studies have not fully examined the impact on the human brain. VR can sometimes feel as real as the physical world, making it nearly impossible for young children to distinguish between virtual and physical world experiences. Reality is changing and anyone working in virtual worlds understands that they are “real” places.

One of my favorite VR experiences so far is Google Tilt Brush. It is like stepping inside an empty canvas of space to create digital art! Similar to programs like Paint, Photoshop or other applications, you choose colors, brushes, textures and tools to create and sculpt in 3D. What is amazing is that you can save your 3D work and share it with others allowing them to step inside. The ability to share work with others is unique to this VR experience and similar to the collaborative work I have experienced in virtual worlds. Most VR experiences are limited to a short period of time with little opportunities for user-generated content as developers create the space in programs like Unity or Unreal Engine.

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What’s the big deal with Information Literacy?

We all love the convenience of looking for answers immediately and having “google” in our pockets. My dad, in his eighties, said, “People don’t really need to know anything anymore because they can just google it.” What a wise statement from a pre-Internet veteran. We have digital assistants on our devices to help us remember important things and manage our time. We are free of the burdon of having to remember small things and instead access and share information nonstop on a global scale.

A generation of citizens is emerging who have never known life without a networked mobile device with instant access to information. With that convenience comes the sacrifice of time to reflect and the guarantee of accuracy and quality of the hits we receive.

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An information literacy colleague, Esther Grassian, advocates the need for Information Literacy and explains why it is a big deal. Information literacy is not simply an academic term– it is an understanding of our current culture in networked society.

A friend posted an insightful quote on Facebook which I noticed had been liked and shared by many but without any attribution to a creator. I asked if she knew the source and she replied, “People share these things all the time now and nobody ever really knows where they came from.” I find it perplexing that this smart and tech-savvy young woman would simply shrug off intellectual property with a “Who knows? Who cares?” attitude.

In BEYOND THE BLOGOSPHERE by Aaron Barlow, we are given the image of the Internet as a “book of sand” in which nobody knows the origin of ideas. They are washed out to sea and scattered along the beach.

If we really don’t care about information literacy in the future, there will be a high price to pay. Idiocracy might be a concept too difficult for the citizens of the future to comprehend. The fear of artificial intelligence evolving into consciousness pales in comparison to the glimpse of human beings shrugging off any desire to acquire knowledge simply because easy access and quick apps have made it irrelevant.

Give Immersive Learning a Try! Don't Just Read about It

Medieval Quest Coming Soon
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Medieval Quest is coming to the Community Virtual Library in Second Life. A beautiful Medieval village, complete with King Arthur’s Court, was built by Brant Knutzen at the University of Hong Kong.

Through collaboration with the Community Virtual Library, plans are underway to provide live tours with a role-play quest. All participants can choose parts to role-play and participate at any level desired. Sound like fun?

Here are the initial planning session times (Second Life Time- SLT- Pacific Time zone). More information about the role-play dates will be forthcoming.

Monday Jan 25th 6pm SLT Medieval Quest Planning Meeting (Share roles and overview)

Saturday Jan 30th 7am SLT (Continue sharing roles and training) Prepare Press Release to send for publicity Meet at the Community Virtual Library Exhibit area

I am tentatively choosing the role of “The Lady of Shalott”. There are numerous places to find free historical clothes for your avatar. The Medieval Quest is based on the concept of bringing literature to life through role-play and simulation. This project is a demonstration of how learning has changed and is changing. Don’t just read about it….come give it a try!

Post PostModernism & the Power of the MEME

I am not much of a football fan but because I moved to Seattle, I rooted for the Seahawks in Super Bowl 49 (2015). The Seahawks were very close to winning the game when there was a call which caused tons of controversy and criticism. Those of you who know football could explain it better than me, but apparently a big player who was great at “running the ball in for a touchdown” (Marshawn Lynch) could have scored or could have given them more time. But, the coach decided to let the quarterback try for a throw which was intercepted. Seahawks lost abruptly and left everyone with a “What just happened!!?” moment of disbelief.

Now- Superbowls are known for the high quality commercials which I have always looked forward to more than the game! There was another crazy moment of disbelief during Super Bowl 49 when Nationwide aired an extremely sad (and some say distasteful) commercial about a young boy who died in the bathtub. The commercial was suppose to create awareness of childhood accidents, the number one cause of death for youngsters. I was scrolling through twitter during the game and saw tons of people saying “OMG! Did you see that? What were they thinking?” etc.

At the end of the game, within seconds of the loss, I witnessed something on twitter which exemplifies the power of the meme. The two moments of disbelief- the dead child and the crazy loss of a superbowl- were entwined by a witty tweet by Jared Smith.

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This merge of two moments, shared by thousands of people, somehow relates to my understanding of post postmodernism. We live in an era where everything is a reference to something else. Modernism is essentially an art term (so too are post and post-post), but for me it is a philosophical concept because I have no formal art training. I have yet to find anyone who can explain this to me but here’s my take: Our great great grandparents lived each day struggling to plant the crops, harvest them, can them, cook them and survive. There was little time to think about other things beyond survival, yet they were grateful. Modern conveniences (picture the 1950’s Westinghouse ads with Betty Furness) gave our grandparents time to relax and enjoy “leisure time”. Purchasing these shiny contraptions (cookers, grinders, mixers, warmers) gave them the good life.

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photo from https://envisioningtheamericandream.files.wordpress.com/2014/12/xmas-kitchen-westinghouse-betty-furness-swscan08163.jpg

A movement to simplify life and get rid of clutter has risen in my lifetime. I personally have witnessed the move from physical collection of objects to life in the digital and virtual world. I have witnessed the move from physical books, as a librarian, to the digitization of everything. So too, I have felt the shift from a mindset of the physical to a mindset of the virtual. Most of the jobs pursued by young college graduates are connected to the digital tech industry in some way. Every field, from medicine to mechanics, is impacted by computers.

So, how can I explain post postmodernism? The words escape me. But I know that the power of the meme I saw, live on twitter within seconds of that Superbowl 2015, is somehow an example and I knew it the second it appeared.