Virtual reality apps have exploded. Frame.io is a web-based VR platform created by Virbela which is currently in Beta and will be released next year. In addition, augmented reality (AR) has been around for years but is staged to take off in mainstream media for many uses. We live and work in multiple realities and we juggle multiple communication tools which certainly require metaliteracy. Click here to visit my VR office Frame.io/valibrarian or (if you have a device nearby) just use a smart camera to access with this QR code.
Note: the default setting is an open microphone. I need to tell the Frame.io creators that this might be a privacy issue. I had the tab open on my browser and then left to do work on other tabs. A couple hours later, I heard a colleague saying, “Hi Val! Are you there?” I could not figure out where the voice was coming from until I clicked over to the Frame.io tab. Yikes! That felt weird.
The images in the VR office have links to resources about metaliteracy in metamodern culture, so click away as you wander through both 2D and 3D objects. Metaliteracy is a term, coined by Tom Mackey and Trudi Jacobson, that encompasses the way we juggle many communication tools every day including social media, email, text messages, app notifications, evaluation of online information and much more. If you come visit, you will create an avatar and be able to chat in voice.
One wall shares a link to the Community Virtual Library Frame.io space, which also is just one click away! My office hours in Second Life at the Community Virtual Library are currently 1-2pm Pacific Time. I will “plunge” into FrameVR and be around if anyone wants to visit. Of course, if you are reading this ten years from now, we may meet elsewhere. Perhaps on Mars!
Virtual world immersive learning environments provide a “real space” for learning across the globe with a sense of presence beyond webinars or online learning platforms like Canvas or Blackboard. During the Virtual World MOOC 2020, Dr. Valerie Hill (Valibrarian) of the Community Virtual Library collaborated with Hajime Nichimura (Yan Lauria in virtual worlds). Yan Lauria, who is located in Japan, has developed a teleportal system that shares simulations for education that are organized by subject. Each month, Yan shares a tour for Community Virtual Library, and anyone can participate. These tours are in voice and Valerie types in a chat window to help people follow Yan across the virtual world through teleportation.
Of course, watching this video as avatars teleport to Japan, Africa, France, and Italy is not the same experience as jumping into the virtual space yourself! The video was shot and shared through ZOOM during the Virtual World MOOC.
When one enters these simulated environments, there is a sense of “being there” beyond reading a book about a different culture. In a virtual world, one controls the camera angles, walking, and interacting through active participation rather than passive viewing.
Together, learners can communicate across space and help each other juggle a variety of technological tools. This is part of metaliteracy– a new way to view literacy beyond reading and writing.
Visit the narrow streets of Tokyo, a beautiful African Art Gallery, a French cathedral and the gondolas of Venice! One can stop and take a look at the beautiful view from way up at the top of a castle. Visit the Community Virtual Library calendar for more information about “Gateway to Thinking” (the teleportal system created by Hajime Nichimura (Yan Lauria) located in Second Life.
Our world has changed and continues to change, requiring us to develop new literacy skills (metaliteracy). “An exploration of global digital participatory culture spotlights a momentous change in the way we live and perceive our world, the “structure of feeling” evolving from postmodernism into metamodernism and the need to rethink literacy for a new era (Hill, 2020 p. 14)”.
Hill, V. J. (2020). Metamodernism and Changing Literacy: Emerging Research and Opportunities (pp. 1-225). Hershey, PA: IGI Global. doi:10.4018/978-1-7998-3534-9
People have always shared ideas and learned in collaborative communities. But today, especially with the rush to online learning during the Covid19 pandemic, joining a professional learning community (PLC) has become essential for educators to help the next generation of learners.
Choosing the best digital and virtual environments is a daunting task. There simply is not enough time to explore them all! But, together, we can be aware of the best applications and best practices for utilizing virtual environments.
An example of a PLC in virtual environments is the CVL Education Network provided by the Community Virtual Library. Educators hold “office hours” in virtual spaces such as Second Life, Kitely, Opensim, Cybalounge, 3Dwebworlz, AltspaceVR, VirBela and many more. This spreadsheet shares virtual worlds (desktop) and virtual reality (headset) platforms for education with the goal of illustrating high quality virtual learning environments and helping educators become aware of possibilities. Note that there are five sheets to share various ways to connect and build a PLC and contact information to include your virtual office hours. Anyone (educators, artists, musicians, subject specialists, or lifelong learners) can use this spreadsheet to navigate and explore virtual environments.
Digital Citizenship has become my passion over the past few years. Watching the world’s obsession with digital devices and constant connectivity has been fascinating as it coincided with the toppling of the information hierarchy. I still use the word library even though library schools are now called schools of information science. When I visited with some University of Washington iSchool students a few years ago, a young male student asked about my background. I told him I was a librarian and he smiled and said, “How quaint!” I smiled back thinking there is just something about the word library I don’t want to give up.
Of course, I know we carry our libraries in our pockets now! We are globally networked prosumers– both consuming and producing content on digital apps through virtual communities. This change was revolutionary and I am thankful to have witnessed it as a librarian at the turn of the century. I often remember a moment when I stood in my school library and felt the change that was happening. Early one morning, before the students and teachers arrived, I stood looking at the library shelves and tables thinking, “What will become of all this?” It felt as if the floor was shaking because I knew the library was rapidly about to change…. and it did. The library became a “digital hub” and a makerspace filled with laptops and devices, interactive whiteboards and Skype sessions with authors.
These changes brought my passion for digital citizenship to the forefront and, as a writing trainer with a love for literature, emphasized the need to explore how literacy was changing. When I found Mackey and Jacobson’s (2011) term metaliteracy, I instantly knew it was important. Recently, I wrote a guest blog post on the Metaliteracy.org site.
My interest in digital citizenship and changing literacy has intersected with our current philosophical era, in part due to that revolutionary moment I felt in my school library. I sensed that nothing would ever be the same. Yet, I still have such love for the core values of librarianship. I felt this oscillation between a respect for tradition and acceptance of revolutionary changes for the past decade.
A new term, which I discovered while investigating postmodernism, hit me like a bolt of lightning. Just when I began to understand postmodernism, I learned that it is over! We are living in a new era which has yet to be named. One of the terms for our current philosophical moment is metamodernism (Vermeulen and van Den Akker, 2010).
Collaborating with these scholars illustrates metaliteracy in the sense of networking across distance to access, produce and share information. The foundation for my book, Metamodernism and Changing Literacy, is the merge of two theoretical frameworks: the philosophical framework of metamodernism and the information scienceframework of metaliteracy.
What’s in a name? “A rose by any other name would smell as sweet.” Was Shakespeare right? Perhaps it doesn’t matter what you call it because we all sense that our lives have changed along with the information revolution. Yet, agreeing on common terms helps us better understand and communicate our ideas. Giving credit to our sources still matters and realizing that we must be responsible for digital citizenship has become critical. I have great appreciation for colleagues (Mackey and Jacobson, Vermeulen and van Den Akker) for offering new nomenclature that advocates digital citizenship for us all.
Mackey, T., & Jacobson, T. (2011). “Reframing information literacy as a metaliteracy”, C&RL News 72: 62-78.
Hill, V. J. Metamodernism and Changing Literacy: Emerging Research and Opportunities. (2020) Hershey, PA: IGI Global, 1-283.
Vermeulen, T. & Van den Akker, R. (2010). Notes on metamodernism. Journal of Aesthetics & Culture, 2, 1-14.
The Community Virtual Library is sharing podcasts, so I am taking the opportunity to share a bit about my book Metamodernism and Changing Literacy. Short audio clips can present various topics about how literacy has changing (and is changing) for all of us. Here’s a quick little introduction…
Metamodernism is a term which I believe captures our cultural moment and helps us understand how literacy has changed. Dr. Gregg Henriques addressed the question “What is Metamodernism?” in his recent blog post in Psychology Today. The journey toward understanding digital culture is complex and fascinating. Stay tuned for more little glimpses into metamodernism through the “lens of literacy” (metaliteracy) with podcasts available on Spotify or other apps.
Reality has changed! Extended Reality includes mixing physical world and virtual world spaces. For the celebration of Second Life’s 17th Birthday Party, my friend and colleague Renne Brock built a giant Polaroid Camera set up on an oversized desk for avatars to tour, sit, and share memories of meeting both physically and virtually. Playing with the “size” of our world is an interesting phenomenon.
My avatar looks tiny sitting on the yellow beanbag. The memory of my librarian colleagues meeting in San Francisco at a conference can be viewed on the Polaroid picture. Many other “real world” meetups were shared as the pictures scrolled by on the giant desk.
Meeting folks in the “real world” after working together virtually is always a pleasure, yet virtual environments like Second Life ARE real. The Assistant Director of the Community Virtual Library (center of photo) has worked with me on numerous projects on a plethora of virtual platforms: Skype, Google Hangouts, Discord, Zoom, SineSpace, Virbella, AltspaceVR, Kitely, Second Life, Mozilla Hubs and more!
The “X” in XR can stand for any type of reality: AR (augmented), VR (virtual), or MR (mixed). Notice the little colored buttons on the desk? Renne gives out a button each time she meets a colleague in the physical world. I have quite a collection of them. Yes…reality has changed for sure!
This year’s #iLRN 2020 Conference is about to begin! On Sunday June 21, I will lead tours at the Community Virtual Library Digital Citizenship Museum in Kitely. The museum houses room after room of content on elements of digital citizenship in global participatory culture. Included are topics such as artificial intelligence, digital archival, cybersecurity, and even a room about metamodernism and metaliteracy (featuring my new book)!
A project showcase will include an immersive learning project showcase featuring virtual reality spaces. I created a FrameVR room for the Community Virtual Library which can be accessed on the web-page or on a VR headset. These virtual learning spaces are rapidly expanding and the #iLRN Conference 2020 will be a great opportunity to network with educators who are exploring and using them with high quality content.
This week I presented an overview of my new book Metamodernism and Changing Literacy: Emerging Research and Opportunities for the Virtual World Education Round Table. Educators (and those interested in virtual learning environments) attended as I walked through the 9 book chapters to share an overview.
Walking through the presentation (as avatars) demonstrated new literacy in action! The book merges our philosophical moment with the need for critical thinking about our own literacy. Participants brought thoughtful discussion about the changes in digital culture and how we need to address them at a personal as well as global level.
Virtual spaces can be confusing! You may not have the necessary system requirements: Mac, PC, graphics card, operating system and so on. But here’s one that is super easy and can be accessed on nearly any device! Cybalounge Metaverse School
Simply click on this url and you are there! Note the small icon on the bottom left of the screen (with the little lock on it). Cybalounge lets you log in as a guest or register as a user.
ACRL Virtual World Interest Group Tour May 17th
The ACRL (Association for College and Research Libraries) Virtual World Interest Group meets in Second Life monthly. This month, we will tour Cybalounge and anyone can easily join us! We will start at the Nonprofit Virtual World and we plan to visit the Community Virtual Library space as well as an art gallery. Selby Evans holds office hours in Cybalounge on weekdays at 10am Pacific Time. If you miss this tour, check it out then.
Not all online learning spaces are equal! In fact, many are applications built by designers without any educational background at all. So how can educators explore and build the best sustainable interactive online learning environments for students? Well- one way is to explore innovative virtual learning spaces together to evaluate them.
With that goal in mind, the Community Virtual Library is sponsoring CVL Educator Workshops in numerous virtual environments, such as Second Life, Kitely, and web-based worlds like Cybalounge and 3Dwebworldz. For those interested in virtual reality headsets, CVL has a VR Explorers team and a Discord Channel. Check out the CVL Educators Workshop schedule here! Workshops are just starting, so check the spreadsheet as dates will be added.
Community Virtual Library Main Branch
The main branch of the Community Virtual Library is in Second Life and librarians, educators and volunteers hold office hours to help teachers, learners, and anyone interested in virtual environments to better understand and use them. Explore the website and see the Virtual Reference tab to find a mentor.
Is education ready for #virtualreality headsets?
Librarians and colleagues are exploring VR headsets while understanding that virtual immersive environments like Second Life are a form of virtual reality that has been proven to be advantageous for years. A recent workshop in the virtual world of Virbela presented a session on where VR is headed in education.