Metaverse Librarian and Veteran Colleagues

Seattle Times article by Christy Karras called us “Veterans of the Metaverse” and I suppose that is true having worked there for 15 years! Definitions of the metaverse are not yet set in stone and can be confusing. My own definition of the metaverse is “a computer generated simulation of reality in which one interacts with others through embodiment using an avatar”. Without the use of the avatar, we can certainly interact online but are simply using Internet applications without a sense of presence together in a shared “place”. Webcam tools, like ZOOM, have their place and have helped us all during the isolation of Covid, but virtual worlds make distance irrelevant when used purposefully.

Valerie Hill (aka Valibrarian) at the Community Virtual Library

Exploring the metaverse is quite a task as there are hundreds of immersive environments and new ones quickly evolving. The original “metaverse” (suggested by Neal Stephenson in Snow Crash) is the virtual world of Second Life and the Community Virtual Library has a main branch there along with the Virtual Worlds Education Consortium.

Librarians are exploring these environments and after a long career as a librarian, I find a virtual world to be a perfect fit for providing resources to learning communities. In fact, digital citizenship and metaliteracy can be taught in the metaverse and are rapidly becoming essential life skills. What an exciting time to be a librarian!