Dickens Project in a Virtual World Opens Dec. 12

Issued: November 7, 2015
PRESS RELEASE
IMMEDIATE RELEASE
MEDIA CONTACTS
Caledonia Skytower, Seanchai Library
thedede@comcast.net
THE DICKENS PROJECT Returns
to Benefit
The Community Virtual Library in Second Life

Dickens Poster from Seanchai in SL

The Dickens Project- A popular festival, first presented in 2012 to celebrate the 200th anniversary of author Charles Dickens’ birth, is returning to Second Life this December in a limited form, to benefit The Community Virtual Library. The festival is presented free to all Second Life Residents and donations will be accepted for the Community Virtual Library: a registered 501(c)(3) non-profit organization, connecting residents with information resources, reference services and serving as a networking tool for information resource professionals.

The nine day festival will open on December 12th, centering on Dickens’ A Christmas Carol, presenting the novella in a variety of adaptations (including unabridged), in sections and in its entirety. The work is presented at different times to make the live readings accessible to residents from different parts of the world. Other works from within the author’s vast canon are featured and interactive information on the times and work of Charles Dickens can be explored.

Seanchai Library will produce the 2015 edition of The Dickens Project, presenting nearly fifteen hours of live readings between December 12 and 20th, and holding a dance and music event “Fezziwig’s Ball” on Saturday, December 19th. The final event, a marathon “All Read” presentation of A Christmas Carol performed by a relay team of Seanchai Staff, is tentatively scheduled for Sunday, December 20th. The final event schedule for The Dickens Project will be released in early December.

In 1843 Charles Dickens prefaced his about-to-be classic tale with these words: “I have endeavoured in this Ghostly little book, to raise the Ghost of an Idea, which shall not put my readers out of humour with themselves, with each other, with the season, or with me. May it haunt their houses pleasantly, and no one wish to lay it.” He began the novella in October, and it went on to become the most successful book of the 1843 holiday season, selling six thousand copies by Christmas and continuing to be popular into the new year.

Dickens set out to weave a story of humanity, kindness, and benevolence which he had failed to do with under-selling Martin Chuzzlewitt. He would do so “without browbeating or scolding, or mounting a soap box.” His book centers itself upon Christmas, but aside from the title and the timing of the tale, is not a religious tract. The story centers on the transformation of a single soul from miserly rigidity, to generous compassion. Dickens did something entirely unheard of foe an author of his stature in his time: he self published to book. He hired and supervised the illustration, oversaw the book design and consulted on the advertising. His publishers Chapman and Hall, who had demurred on the project, served only as his printers and received a fixed fee from every book sold.

The 2015 edition of The Dickens Project will take place in the Community Virtual Library’s exhibit space in it s home on the Bradley University Sim. http://maps.secondlife.com/secondlife/Bradley%20University/31/171/24 It will also be accessible from Seanchai Library’s parcel immediately to the east. http://maps.secondlife.com/secondlife/Bradley%20University/100/209/28

Seanchai Library (Shanna-key, which means “Storyteller” in Irish.) was founded in March of 2008 in Second Life. Thousands of stories, and hundreds of authors later, the program remains dedicated to promoting the power of stories to transform and inspire through live voice presentations: “We bring stories of all kinds to life, in Second Life.”

In Defense of Virtual Worlds

A colleague sent an email expressing concern over posts criticizing librarians for “still being involved in Second Life“.

I replied by email and she suggested I share.

I wrote:

“The ability to “fly” in virtual worlds? That’s nothing! A generation of video gamers now considers gaming a literary genre (and many are cinematic and well-researched). Virtual worlds are not video games- but this evolution of literacy changes everything. The argument that the majority of mainstream culture uses Facebook is ridiculous. The majority of mainstream culture also values convenience over quality, triviality over authority or accuracy, and self-absorbed “packaging” of our personal lives over anything meaningful.

This conversation is not about Second Life, but about virtual worlds….and they are not going away. My physical library is only half of what I do. We all have both physical and virtual lives (after the digital revolution and the toppling of the information hierarchy). The question is whether to spend my virtual life in a flat, narcissistic, space where popular culture and cute photos are streamed nonstop or seek out interesting, intelligent people on a global scale who can help me move toward a better future for this post-physical world. You all understand that…..and that is enough for me.”

Yes, I also read Roy Tennant’s blogpost when ALA closed an island in Second Life. I did not reply, mainly out of respect for this esteemed colleague. I have credited Roy Tennant as the first library professional that I heard state that in our information world today, “convenience trumps quality”. His statement was a turning point for me. I began to see a different kind of information-seeking behavior in my physical library. I began to actively explore digital literacy and changing formats.

I understand that SL is not the “be all end all” of education or libraries. Virtual worlds are just one piece of information literacy. I am humbled by the amazing colleagues I have worked with in virtual worlds and I am proud of the huge amount of effort it took to earn a PhD on the topic (not to boast because I understand I am just one small person contributing one tiny piece of the research on the future of information literacy). I have worked very hard to understand how to separate my “personal” perspective from my professional contribution to my field. My experience includes organizing five virtual world exhibits, numerous presentations, discussions, learning machinima, and networking on a global scale. I could not have accomplished any of those experiences in my physical library- even through using webinars and other distance learning tools (of which I am familiar). Second Life is only one company, which happened to provide a great array of tools for early adopters of virtual worlds. Having explored many other virtual worlds, for many other purposes (business, military, medicine, and so on), I certainly am not attached to one in particular. Slamming Second Life is not offensive to me, but putting down librarians?! Whew…don’t get me started.

For more information on my dissertation topic, I will be presenting an overview on Nov. 18th in Second Life. For information on other virtual worlds, contact me. Meanwhile, I return to my awesome physical library where I struggle to teach critical inquiry to students who want to play apps and interact on mobile devices.

ACRL Virtual World Interest Group Event Invitation

ACRL gridhop to Jokaydia
Lifelong Learning Library in a virtual world

WIIFM: “What’s in it for me?” You may be familiar with the current discussion of virtual worlds beyond Second Life. Educators and librarians are exploring numerous virtual worlds as a platform for information delivery, immersive learning, global collaboration and professional development. Attending this event may help you expand your knowledge and skills in virtual worlds as well as network with other professionals. The goal of the ACLR Virtual World Interest Group is to explore and share virtual worlds with professionals in libraries, education, and other fields. Here are the details….. You are invited to our

monthly ACRL Virtual Worlds Interest Group meeting which will be a gridhopping event to a different virtual world. Library builder, Barbara Janson (Avatar: Barbarathelibrarian Magic), will lead our tour.

Name of Event: GridHop to Lifelong Learning Library in Jokaydia ( a virtual world library visit) Date: Sunday, Sept. 23 11am SLT Where: Meet at the Community Virtual Library in Second Life http://maps.secondlife.com/secondlife/Info%20Island/13/84/24 Before the meeting, it is suggested that you download the Imprudence Viewer to use for our trip to Jokaydia at http://wiki.kokuaviewer.org/wiki/Imprudence:Downloads You could also sign up and create your JokaydiaGrid avatar at http://www.jokaydiagrid.com/ You may want to use the same name as your Second Life avatar, so you will be recognized! Further instructions accessing the grid in Imprudences are as follows: Click on Grid Manager and choose “jokaydiagrid”. (You can click on Add New Grid if needed.) Grid info should look like the following:

Banned Books Week 2012 Celebrate Intellectual Freedom

One of the core values of librarianship, which many of us may take for granted, is intellectual freedom. Each year, the American Library Association promotes Banned Books Week in an effort to advocate awareness of the importance of freedom to read and express ourselves.

A panel discussion on Intellectual Freedom will be held in Second Life at the Community Virtual Library Exhibit Area on Monday, October 1st at 5pm Pacific Time.

Alliance Virtual Library: Where can I find…?

Looking for information on the virtual libraries collaborating in Second Life through Alliance Virtual Library?  The Alliance Virtual Libraries Catalog provides slurls (Second Life url addresses) that will take you to many inworld libraries and library related sims.  Another directory lists many of the libraries and projects on Info Island.

(Note: I revisit this blogpost in 2020 and although Alliance Virtual Libraries is no longer active, the Community Virtual Library expanded on the work of early adopters and kept virtual world librarianship alive.)

Virtual Librarian

Librarians of Second Life are an outstanding group of librarians who are working together to build information delivery systems with the virtual environment of Second Life.  This network is an example of how Web 2.0 allows professionals to collaborate in new ways across great distances.  Volunteering time, expertise, and creativity, this group has built numerous in-world exhibits and provides helpful information to newcomers, educators, and individuals from around the globe.  Second Life has been criticized for having a “difficult learning curve.” 

Finding a network of knowledgeable people to turn to is crucial to learning the skills needed to explore virtual reality.  Without the help of HVX Silverstar, I would not have been able to begin learning machinima (filming within a virtual environment).  Numerous other helpful individuals have kindly offered help.  As I continue to learn building skills and explore immersive learning environments, such as Renaissance Island, I realize that virtual reality will impact education perhaps sooner than most people think. 

Children growing up in the digital age are already comfortable with avatars, computer graphics, chat sessions, and Web 2.0.  Educators have no option but to consider new technology tools to deliver information to the next generation.  Older people are often intimidated and are the ones likely to describe the “high learning curve.”  I found the skills needed to learn in Whyville were difficult but children 9 – 13 years of age are apparently quite adept at maneuvering Whyville without difficulty.

SLfireworks

SLfireworksSLfireworks, originally uploaded by validator. So I spent the summer learning about Second Life- exploring, finding educational sites, and meeting fellow librarians. The ISTE Island is a really cool place for educators to meet and learn what is happening in virtual reality. I found helpful individuals who taught me the ropes and I feel right at home now! Some summer highlights: the Bookbinder’s Ball (up in the air over Caledon) and a fireworks show.]]>